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The Moon Is an Annoyance (print)

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The Moon Is an Annoyance

The rover is down. Two crew members are stranded on the lunar surface with failing life support and a ten-kilometer trek back to base. Vacuum, radiation, power loss, bad decisions. The Moon doesn’t hate you. It doesn’t notice you at all.


A hard science catastrophe engine for lunar EVA missions. For two players and a GM. 90-120 minutes per scenario. Uses percentile dice.


Run the included survival scenario, or build your own lunar disasters using the same system: branching terrain, subsystem collapse, human pressure, and moral tradeoffs under extreme constraints.


Features:

  • Modular node-based exploration
  • Cascading life-support failures
  • Human factions, obligations, and bad deals
  • Tools for authoring new lunar scenarios
  • Over a dozen plausible, unheroic ways to die in space*
  • Original electroacoustic soundtrack at mesolitgames.com/the-moon-is-an-annoyance


* For possible lunar surface terminal events, see full list at mesolitgames.com/the-moon-is-an-annoyance


For fans of: The Martian, For All Mankind, Gravity


Character sheets, scenario map, and other play aids are available at the mesolitgames.com/tmiaa.